Loop Hero all cards, combos, interactions, and synergies guide

WastelandRoad5% chance of 1 slime/day-CemeteryRoad1 skeleton/3 days-GroveRoad1 ratwolf/2 days-Blood pathRoad1 blood clot/4 daysWasteland where two battle fields overlapVillageRoadHeals 15+5*loopGynasium camp buildingRansacked villageRoad1-4 ghouls/loopVillage touching a vampire mansionCount's landsRoadHeals 15+5*loop-A ransacked village becomes count's lands after 3 loopsWheat fieldsRoad1 scarecrow/4 daysFarm camp buildingMust be placed touching a village, +5*loop healing village's effectOvergrown fieldRoad1 scarecrow/4 daysRemove the attached village from a wheat fieldCreates field of blades during combatRuinsRoad1 scorch worm/2 daysSupply depot camp buildingGrants random resource shardSwampRoad1 mosquito/3 days,Herbalist's hut camp buildingHealing deals damageA Village?Road1 wooden warrior/2 daysOne appears per 10 forest/thicket tiles placedBridgeRoad-Bridge camp buildingAllows rivers to touch the road and pass underSpider cocoonRoadside1 spider/day on an adjacent tiles-Vampire mansionRoadsideAdds vampires to combat on adjacent tiles-Battle fieldRoadside1 chest or mimic/loop-Defeated enemies on adjacent tiles might become ghostsShipwreckRoadside1 siren/loop, 1 chest/loopBattle field placed next to a river tileDefeated enemies on adjacent tiles might become ghostsRoad lanternRoadsideDecreases the maximum number of enemies on adjacent tiles-Goblin campRoadside1 goblin/day on an adjacent tilesOne appears per 10 mountain/rock tiles placedGoblin lookoutRoadsideAdds goblin archer to adjacent tilesA goblin camp touching a swampBookeryRoadsideReplaces your cards when you passLibrary camp buildingAbandoned bookeryRoadsideAdds tomes to combat on adjacent tiles-Bookery becomes an abandoned bookery after 20 exchangesBlood groveRoadsideDevours enemies with less than 15% healthField kitchen camp buildingMust be placed touching a grove, thicket or forestHungry groveRoadsideDevours enemies with less than 20% healthRemove the grove, forest, or thicket from a blood groveOccasionally attacks heroBandit campRoadside1 bandit/2 days on an adjacent tileOne appears per 2 villagesReedRoadside1 fishman/3 daysBridge camp buildingA river tile becomes a reed when it touches the roadOutpostRoadsideSpawns an assistant on touching tilesWar camp camp buildingSmith's forgeRoadside1 living armor/6 exchangesUpgrade smithy camp buildingRemoves 2 unequipped items in exchange for a 20% damage reduction buff for 10 hitsChrono crystalsRoadsideDoubles the effect of a day on adjacent tilesFirst lich battleRockLandscape+1% base HP-+1% base HP for each adjacent rock or mountainMountainLandscape+2% base HP for each adjacent rock or mountain-Mountain peakLandscape+48% base HP, spawns 1 harpy/2 daysA 3-by-3 square of rock/mountain+2% base HP for each adjacent rock or mountainMeadowLandscapeHeals 2 HP at the start of each day-Blooming meadowLandscapeHeals 3 HP at the start of each dayMeadow touching a different tileDesertLandscapeLowers every creature's HP by 0.5%Intel center camp buildingSand dunesLandscapeLowers all creature's HP by 1%Intel center camp buildingRiverLandscapeDoubles effects of adjacent landscape tilesRiver camp buildingFirst river tile can only be placed on perimeter, subsequent rivers must build on the firstOasisLandscape-0.5% to hero's attack speed, -1% attack speed to all other creatures-Created when a river touches a desert/sand dunes tileForestLandscape+1% hero attack speedForest camp buildingThicketLandscape+2% hero attack speedForest camp buildingBurned forestLandscape+0.5 magic damageA forest/thicket tile in line with a storm templeSuburbsLandscape+1 XP per enemy killedUpgrade the gymnasium camp buildingAfter the first, must be placed touching another suburbTownLandscape+2 XP per enemy killed-Placing 5 suburbs in a + shape will create a town in the centerTreasurySpecialRandom resource for placing anything adjacent-Gives lots of resources if you fill all 8 adjacent tilesEmpty treasurySpecial1 gargoyle/3 days-A treasury becomes empty after placing 8 tiles adjacent to itStorm templeSpecialStrikes 2 targets in range/5 secondsSmelter camp buildingBeaconSpecial+40% movement, +20% attack speed-Temporal beaconSpecialChance to spawn watcherComplete 12 loopsSpeeds time by 50%Lich's palaceSpecial+5% to lich's HP and damage-Created when the chapter 1 boss spawnsArsenalGoldenCreates additional item slotSmelter camp buildingDecreases item level by 15%Ancestral cryptGolden+3 HP for every soul killed, +1 resurrectionCrypt camp buildingRemoves HP bonus from armorMaze of memoriesGoldenTakes up a lot of spaceLibrary camp buildingFills any contiguous empty tiles with maze of memory tiles and rapidly increases the boss spawn meterZero milestoneGoldenEvenly changes monster's strength depending on distance from zero milestoneAlchemist's tent camp buildingDoesn't affect bosses

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